Cloud and Augmented / Virtual Reality

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Cloud computing and virtual reality has grown into flourishing sectors over the last few decades. When virtual reality and cloud computing is fused, it gives birth to all-in-one virtual reality experience unburdened of technical and financial challenges. Many cloud-based game companies have created their own version for the devices to run on the cloud. The cost can be slashed up to ten times if the software can be run and installed on cloud as cloud just levies a nominal storage charge.

For VR to take off in a meaningful and practical way, cloud computing needs to be tightly integrated. For example, a three-minute VR video needs approximately 100,000 processor cores which is the equivalent to five servers processing non-stop for 100 days. With cloud computing, this can be run across several hundred cloud servers making development and production faster and more cost effective.

Instead of depending on the powerful GPU (Graphics Processing Unit) of a game console or local computer, cloud rendering AR/VR technology allows user to stream video games or virtual contents from cloud server just like any other streaming media. It will open an opportunity for offering more varied and interactive VR contents and make the user device lighter, cheaper and freedom from the tether.

The most significant factor with Cloud AR/VR solutions is the transfer of the processing capability from the local computer to the cloud. A high-capacity, low-latency broadband network allows for responsive interactive feedback, real-time cloud-based perception, rendering, and real-time delivery of the display content.